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- 02/04/96
- [v4.7] ALIAS option NOT working properly.
-
- When entering a message, the body of the message was being
- converted to upper case. With this version we will not
- convert to upper case.
-
- Added 'last date played' to Bulletins for NON-InterBBS only
-
- If a Player logged on prior to midnight on the last day of the
- month and plays past midnight on the 1st of the new month, the
- monthly maintenance routine would 'kick in' during the players
- logon.
-
- 07/03/95
- [v4.6] Added a NEW option that will allow the player to send/read a
- message to any other game players. The player will also be
- given the option of replying to a message they have just read.
- All messages will be maintained within the Door itself and will
- have no connection to the BBS message bases.
-
- Added another CFG option to control the new message option
-
- The InterBBS program creates a Prior Month Top 10 file. The
- file will be displayed whenever the player requests a High
- Score display and/or at door exit, if the .T10 file is found
- in the Door directory!
-
- 01/08/95
- [v4.5] Eliminated the 'ANSI not detected....' message since there are
- a few communications packages out there that give off their
- own type of ANSI.
-
- If using the TRIBBS.SYS system file, the door always presented
- the opening screen in black and white. Will now be presented
- in color.
-
- A first time caller to the Door was being given a black and
- white screen throughout the Door. The caller would then have
- to use the Door option to toggle the color on. The Door will
- now default to having the color turned on and the caller will
- have to use the color toggle, on the game menu, to turn it off.
-
- The Door knows that the caller is the Sysop, if the caller is
- record #1 in the BBS' user database. The BBS software passes
- that record number to the door via the system file. Some BBS
- software does not pass the actual record number but passes a
- relative number (ie: record #1 is passed as record #0). If the
- number being passsed is 0, the Door will not know it is the
- Sysop calling. We will now recognize the caller as the Sysop
- if their record number is 0 or 1.
-
- As more and more BBS' use Alias', we have been asked to
- provide a way for the callers to use their Alias' rather
- than their LogonName. All Sunrise Doors will now have this
- Sysop configurable option in the CFG file.
-
- If participating in an InterBBS game, the number of games per
- day will NOT be overridden by the security specific entries in
- the CFG file.
-
-
- 08/11/94
- [v4.4] When the game was being reset at the end of month, the JACKPOT
- was not. With this release we will be resetting the JACKPOT
- file at the same time the game is reset.
-
- When resetting the game at end of month, the prior month's
- saved games were not being deleted. With this release all
- saved games will be deleted when game is being reset.
-
- If a player tried to save a game in progress AND the player's
- name contained a period (.) it would generate an Error 64.
-
- If the player saved a game in progress, it was counted as a
- FULL game played and counted against the number of games
- allowed to be played per day. With this version, a saved
- game will NOT be counted against the allowed games per day.
-
- A new option has been added to the CFG file to control the
- number of high score entries you wish to be displayed when
- the player chooses the appropriate option OR when they are
- leaving the game. There is no maximum/minmum that can be
- displayed OR you can use ZERO(0) to display ALL entries.
-
- If the XXXX/YYYY entries in the CFG file were entered in
- LOWERCASE, the Door would display a CFG error and return to BBS
-
- Using a NEW entry in the CFG, you can now define the number of
- months to retain in the HALL of FAME files.
-
- Added a new option to the playing menu that allows the player
- to toggle the Color On/Off.
-
- You will have to run a conversion program called USREXPND
- (included in the Door ZIP file). This program is to be run ONCE
- ONLY if you are upgrading from an earlier version of the Door.
- If you do not wish to run the conversion program you can just
- delete the .USR file (deleting the USR file causes the game to
- start over with all prior scores being lost).
-
- 03/12/94
- [v4.3] Past problems with large values in the Door.Sys or other System
- Files (Drop Files) generating an OVERLOW (Error 6) error, have
- been resolved.
-
- When the Door displays the opening screen, it asks if you want
- instructions and you are forced to enter a Y or N. This was
- installed to handle problems encountered when using Digiboards.
- With this release you can choose whether you want to force a
- y/n OR if you want to use the y/N format which allows the
- player to press ENTER for the default N. You must update your
- CFG file, see DOC file.
-
- 12/30/93
- [v4.2] If playing InterBBS AND the player's logon name was NOT in
- all UPPERCASE, their player's name would not flash
-
- The Instructions did not explain anything about the 'POOL
- POINTS'. This has been corrected.
-
- 11/27/93
- [v4.1] If running InterBBS and you are a HUB and it is the first of
- the month and a current player (already in the score file)
- plays the game BEFORE you have run INTERBBS.EXE with the HUB
- option, the player's score for the prior month will be lost
- (it was being overlaid by the new score for the month).
-
- If you used all your plays for the day the Hiscore file was
- not displaying the names. The scores were all correct. I
- believe the same was happening to the Bulletins...
- all should be well now.
-
- The Makeup days option and number of games played/remaining,
- was not working properly if you left the game and came back
- in to continue playing. You never lost any turns/games since
- the turns/games would readjust the next day.
-
- When playing in an InterBBS game, the BULLETINS created will
- reflect the same screen as that seen when looking at the
- Door's high scores (will not affect non-InterBBS games).
-
- The Hiscore display when in the InterBBS mode, has changed.
- The number of games a player has PLAYED will be shown in the
- space previously occupied by the LAST DATE PLAYED. With this
- change a player can now tell if the players around them have
- played all their games to date or are possibly holding back.
- Multiplying today's day number by the number of games allowed
- per day will give the total number of PLAYS a player should
- have if they are CURRENT.
-
- Non-registered version will automatically reset the player's
- scores anywhere from the 17th thru 29th day of use
-
- Increased the number fo games per day allowed in the
- non-registered version
-
- If playing InterBBS, the Score display will flash the player's
- name to make it easier for them to spot their position in the
- top scores.
-
- 09/28/93
- [4.0] If you were using LADDERS in an InterBBS mode AND there were
- duplicate names being used between some of the BBS' (ie:
- SYSOP on one BBS and SYSOP on another) then the program was
- duplicating names in the score file. In addition to using
- this new version, you MUST delete the LADDERS.ISC file and
- allow the program to recreate it correctly.
-
- 08/27/93
- [v3.9] If not running in an InterBBS environment, the program was
- not allowing the caller to use the (S) option to display
- the score.
-
- 08/25/93
- [v3.8] Introducing an INTER-BBS option whereby players may compete
- against players from any number of other BBS', running
- Ladders Dice.. See Docs for a more indepth explanation as
- well as an explanation of the new CFG option.
-
- Added a Screen Refresh option.
-
- Added an option to display the High Scores at any time
- during the game.
-
- Added an option to display the Instructions at any time
- during the game.
-
- For technical reasons, we no longer support CHAIN.TXT
-
- 06/19/93
- [v3.7] Removed the delay at start of game
-
- Added support for the PCBoard /M version!
-
- 03/12/93
- [v3.6] Now supports Comm Ports 0-15
-
- Hall of Fame routine was working only partially. Correct
- player was listed in HOF, but with a blank score.
-
- If no one played the door or if the highest score obtained
- during the month was zero, the game will NOT show a Hall of
- Fame entry for the month.
-
- Callers will be required to answer the "Want Instructions.."
- question with a Y or N. This was required to circumvent a
- problem encountered when running under WildCat's IM version.
-
- Hall of Fame display was always displaying in color, regardless
- of the color setting of the current session.
-
-
- 12/25/92
- [v3.5] BRUN45.EXE no longer required!
-
- Added support for Fossil-based Multi-Port cards!
-
- New Configuration option to allow Sysop to choose whether
- they want the computer to allocate 999 games to them or if
- they just want to be like any other caller.
-
- Corrected an alignment problem with the SUNHOF.ASC/ANS files.
- All entries, from this point on, will be aligned properly.
- You will have to manually align the existing entries (after
- the next monthly maintenance run).
-
- The Hall of Fame list will now be displayed to the player
- after the High Scores (if the SUNHOF.ANS is found and the
- Door is registered)
-
- 10/16/92
- [v3.4] "File already open" error when performing Monthly
- Maintenance.
-
- 10/10/92
- [v3.3] Added support for TRIBBS software. We now access the
- TRIBBS.SYS system file directly!
-
- After a CHAT or DROP-TO-DOS the game screen will now be
- restored to its original state.
-
- A bug has existed in the monthly Hall of Fame routines
- whereby the wrong player may have been credited with being
- the high scorer for a particular month.
-
- If a player had a Hiscore, it was not being displayed until
- after they played the first game.
-
- This version of LADDERS introduces "POOL" points. When you end
- up losing points, LADDERS will place them into a "POOL". This
- "POOL" will continue to accumulate all points lost by any
- player. It will also accumulate the points lost by those
- playing on any other node(s) at the same time. The "POOL"
- points will be updated on the players screen REAL TIME (at the
- moment the player on another node loses points). The "POOL"
- points can be won by any player, if they win the game AND
- 2 of the 3 Ladders captured are the "2" AND "12" Ladders.
- The minimum amount in the "POOL" will be 100 points.
-
- 06/07/92
- [V3.2] Sorry for the rash of updates, but had to fix these bugs!!
-
- When quiting the game before completing a game, the Hiscores
- would not display. Only showed the heading!
-
- Was not displaying the correct number of games the caller
- was allowed to play.
-
- 06/05/92
- [v3.1] When changing to the internal method of creating the Hall of
- Fame files (SUNHOF.ASC/.ANS), I neglected to provide a way
- for you to copy them to a bulletin of your own name/location.
- With this version I have added 2 entries to the CFG file that
- allows you to define the Drive\Path\Filenames for these files.
-
- >>>>>>>>>> NOTE: You MUST discontinue use of SUNHOF.EXE for this DOOR!!!!
-
- 06/04/92
- [v3.0] Major revision, therefore the version number jump!!
-
- Added a MAKE-UP-PLAYS feature that allows the caller to makeup
- game plays they may have missed during the current month. This
- will afford those callers that do not call every day, an equal
- chance to compete with callers that play every day.
- Config file lines 6 and 7 have changed!!!!!!!
- Be sure to read Documentation!!!
-
- Automatic game reset will take place when the first caller of
- the month plays the game. Two Hall of Fame bulletin files will
- be created (SUNHOF.ANS and SUNHOF.ASC) and all scores cleared.
- Be sure to read the Documentation!!!
-
- You can now use an environmental variable for Non-Standard
- IRQs. This will eliminate the need to have multiple batch
- files to execute the door. See DOCs under NON-STANDARD COM
- SUPPORT for details.
-
- You can now use environmental variables, on the first line
- of the configuration file. This will eliminate the requirement
- that you create an individual configuration file for each node
- in a multinode environment (ONE config file for ALL nodes!!).
- See DOCs under MULTI-NODE SETUP for details.
-
- Made some changes to fix the TIMEOUT errors encountered
- when usinga 486 with/without DesqView. Need feedback !!
-
- Made some changes to correct the Error #6 (Overflow Error)
- when using SpitFire version 3.2/SFDOORS.DAT. I need some
- feedback on this one as well!
-
- Added support for GT Power's GTUSER.BBS file. To use this
- you will be required to add to lines to your configuration
- files. Please see Docs for changes. Need some feedback on
- this as well!
-
- 12/29/91
- [v2.8] Added an option to control when you DO NOT want the DOOR
- to be used. Allows for 5 Blackout periods. This requires
- a configuration file change. SEE DOCS for DETAILS!
-
- "Number of Ladders to complete" configuration option has
- been changed to allow Sysop to configure anywhere from
- 1-12 Ladders. Docs updated as well.
-
- 11/01/91
- [v2.7] Added an option to control the number of plays per day,
- based upon the user's security level. This requires a
- configuration file change. SEE DOCs for DETAIL!
-
- Added an option to control the length of time the game
- may be played (each time caller enters the Door), based
- upon the user's security level. This requires a
- configuration file change. SEE DOCS for DETAILS!
-
- 10/17/91
- [v2.6] Added a colorized bulletin. Config file change !!
-
- Changes to internal routines.
-
- 09/06/91
- [v2.5] Re-adjust delay values in non-registered version.
-
- 08/23/91
- [v2.4] Changes made to several internal routines.
-
- 07/18/91
- [v2.3] If ANSI not detected, caller has option to contimue or
- return to BBS. No longer denies access to game, outright!
-
- If Sysop uses the door, he/she is given 99 chances to
- play the game. Registered versions ONLY!
-
- Added support for Wildcat! v3.0 (See Docs.. Config file!)
-
- Added support for WWIV BBS' (See Docs.. Config file [untested])
-
- Under certain circumstances the program would hang the system
- after displaying the ADOPT-A-DOOR screen
-
- 05/31/91
- [v2.2] When displaying the High Scores, system would hang, in
- Local mode.
-
- Game will not be saved if there were no moves made.
-
- Changed some internal variables relating to time left.
-
- Added support for non-standard IRQ numbers (other than
- IRQ3/IRQ4). See docs for implementation.
-
- 05/05/91
- [v2.1] Door would hang, in local mode, when returning to BBS.
-
- 03/24/91
- [v2.0] When presented with the "Press ENTER or E to exit" message,
- pressing E caused another "Press ENTER to continue" message
- to appear. Eliminated the second "Press ENTER..." message
- after you press an E to exit.
-
- When using DORINFOx.DEF, the door would stop at the start
- of the game and require a key press to continue.
-
- When using DORINFOx.DEF, the BBS NAME was not being picked
- up from the configuration file and was not picking up the
- correct NODE number from the configuration file.
-
- 03/10/91
- [v1.9] Several problems related to DORINFOx.DEF
- were corrected.
-
- 02/23/91
- [v1.8] Internal changes to speed up program.
-
- Will now test for maximum games reached BEFORE asking
- if you want to play another game.
-
- Corrected "hung system" when responding to a
- "Press ENTER to COntinue, E to end" message.
-
- 02/12/91
- [v1.7] Error 52 encountered when leaving the game, under
- a network environment.
-
- 02/08/91
- [v1.6] Internal routine changes.
-
-
- 01/13/91
- [v1.5] Added error trapping routines
-
- Changed method of creating filenames that hold the
- "saved" game. This will accomodate 1-word handles.
-
- 01/05/91
- [v1.4] "Illegal Function Call" error msg generated when Time
- Remaining was greater than 999. Seems some Sysops give
- themselves large amounts of time.
-
- 01/02/91 [v1.3] In unregistered version program would produce a "Bad
- File Name or number..." error msg when exiting the game.
-
- The instructions question will now default to "N".
-
- 01/01/91
- [v1.2] Problem with last page of instructions not remaining
- on screen.
-
- Several other internal changes to handle errors.
-
- 12/29/90
- [v1.1] Added automatic ANSI compatability check
-
- Added a check for time remaining
-
- DORINFOx.DEF now handles security levels > 32767
-
- "Warning x Minutes Remain..." message messed up display -
- Message has been eliminated.
-
- When saving a game, the pgm was always using "SYSOPxxx" as
- the filename for the saved file. It should have had the
- first 5 characters of the callers name. This still worked
- as it should have just a little cleaner looking now.
-
- 12/15/90
- [v1.0] Initial release
-